Announcing Windows Template Studio

2017-05-17 KENNETH 0

Announcing Windows Template Studio Today, we are pleased to announce the next evolution in your File → New Universal Windows Platform app in Visual Studio – Windows Template Studio. Windows Template Studio addresses a top community ask in our developer survey to make it easier and provide guidance to create new projects that target the Universal Windows Platform. In this post, we’d like to spend a few minutes introducing Windows Template Studio and show you how it works. Windows Template Studio uses a dev-friendly wizard to get your UWP apps to F5 in no time, bringing together the pages, frameworks and features that you want. Our wizard walks developers through four steps to quickly scaffold a new UWP app: Project Type: Select between standard layouts and predefined controls. Framework selection: Select the structure of your UWP app with in-house and third-party [ more… ]

Announcing Project Rome iOS SDK

2017-05-17 KENNETH 0

Announcing Project Rome iOS SDK Project Rome is a platform for enabling seamless cross-device and cross-platform experiences. The philosophy behind Project Rome is simple. App experiences shouldn’t be tied to a single device any more than data should be tied to a single device. Your apps, like your data, should travel with you. Previously, this meant switching between devices, while maintaining a single user experience, on a different Windows device. A few months ago, Project Rome features were extended to the Android platform, allowing you to start an app session on your Android phone and continue it on a Windows PC, an Xbox One or even a Surface Hub. Now, Project Rome support is also being extended to the iOS platform. You can download the Project Rome SDK for iOS here. Revisiting the Contoso music app If you have been following [ more… ]

Project Rome: Driving user engagement across devices, apps and platforms

2017-05-17 KENNETH 0

Project Rome: Driving user engagement across devices, apps and platforms Overview Recently there has been a dramatic shift in the way users use their devices. Rather than substituting new devices, users are using additional form factors like phones and tablets, alongside their PCs; many consumers live in a heterogeneous environment (interact with multiple platforms). In the past, form factor drove distinct types of behavior differences among consumers. However, this is no longer the case as multi-device consumers conduct all their activities across all their devices. Consumers also want to be able to use whatever screen is available independent of where the input comes from. As users purchase more apps and devices, they naturally expect their lives to become better – simpler, more enjoyable, more productive. However, suddenly, these users are faced with some harsh realities where each device has a [ more… ]

AWS Twitch 채널 – 클라우드 라이브 코딩 및 Maker를 위한 방송에 참여하세요!

2017-05-16 KENNETH 0

AWS Twitch 채널 – 클라우드 라이브 코딩 및 Maker를 위한 방송에 참여하세요! 트위치 (Twitch)는 개발자, 게이머 및 아티스트를 위한 글로벌 온라인 커뮤니티 스트리밍 비디오 플랫폼 중 하나입니다. 매일 열심히 실시간 방송을 하는 콘텐츠 창작자의 열정을 참여하고자, 수 백만명이 Twich에 참여하고 있습니다. AWS 개발자 마케팅 부서에서는 작년 11월 부터 AWS Twitch Channel을 추가하여, 글로벌 에반젤리스트들이 Twitch에서 최신 AWS 기술 정보를 제공하고 있습니다. AWS 트위치 채널에서는 클라우드 기술 관심자를 대상으로 최신 소식 및 라이브 코딩 등의 다양한 생방송을 하고 있습니다.  자세한 정보는 https://aws.amazon.com/twitch/를 방문하십시오. AWS Twitch 채널에는 연중 내내 다양한 ​​주제에 대해 생방송을 진행할 예정이며, AWS를 통한 라이브 코딩은 Randall Hunt, Julio Faerman, Abby Fuller등의 테크 에반젤리스트들이 개발자 관점에서 실제 AWS 서비스를 다루면서애플리케이션을 직접 만드는 것을 실제로 보여줍니다. AWS Maker Studio는 5월 17일일 부터 첫 선을 보이는 프로그램으로 특히 Maker를 위한 프로젝트 및 솔루션을 포함합니다. Todd Varland, Trevor Hykes, Anupam Mishra 는 [ more… ]

Windows Store: more options to manage, monetize and promote apps

2017-05-16 KENNETH 0

Windows Store: more options to manage, monetize and promote apps At Build 2017 last week, the Windows Store announced new capabilities to reach more customers, improve your productivity and promote and monetize your apps and games, including: Offering your games to Xbox One users Updating your Store listings faster via import/export Releasing new games or apps using private beta, targeting a limited audience Navigating Dev Center faster through an updated dashboard experience Enabling more users to acquire apps via one-click download with no Microsoft account login Offering more engaging Store listings with video trailers Monetizing via recurring billing using in-app purchase subscriptions Offering discounts only to some user segments, or only to users of your other apps or games Analyzing your app performance more effectively, through funnel analysis and crash analytics Earning more revenue from ads through more advertising formats To learn [ more… ]