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How to get the Windows 10 November 2021 Update

2021-11-17 KENNETH 0

How to get the Windows 10 November 2021 Update Today marks the beginning of the Windows 10 November 2021 Update availability. We continue to listen to customer feedback to adapt Windows to meet your needs as part of our ongoing support for Windows 10, and have scoped the November 2021 Update to focus on productivity, management and security. Today, I’m sharing how we will deliver the November 2021 Update, how to get it, details on the revised Windows 10 update release cadence including the new Windows 10 Long-Term Servicing Channel (LTSC) edition, and some positive news on the pace of the Windows 11 rollout. Our approach to update availability and rollout Hybrid and remote environments for working, learning and playing have become the new normal, and we understand how important and central your PC is to your life. As a [ more… ]

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Halo Infinite Multiplayer Beta now available for everyone

2021-11-16 KENNETH 0

Halo Infinite Multiplayer Beta now available for everyone As a thank you to the Xbox community for 20 years of support, 343 Industries has launched the free-to-play Halo Infinite Multiplayer Beta and Season 1 three weeks early, available starting now for all players on Windows PC, Xbox Series X|S and Xbox One. It will also be available via Xbox Cloud Gaming later on Monday. Players can enjoy the Season 1 content including all maps, core modes, Academy features and Battle Pass, and all of their progress carries over into the full Halo Infinite launch on Dec. 8. Head over to Xbox Wire for details. Source: Halo Infinite Multiplayer Beta now available for everyone

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Deploying BIG-IP and NGINX Ingress Controller in the Same Architecture

2021-11-16 KENNETH 0

Deploying BIG-IP and NGINX Ingress Controller in the Same Architecture In our previous blog series, Deploying Application Services in Kubernetes, we discussed a pattern that we see at many customers during their digital transformation journeys. Most journeys start with the traditional model for creating and deploying apps (usually monoliths), splitting responsibility for those two functions between siloed Development and Operations teams. As organizations move to a more modern model, they create microservices‑based apps and deploy them using DevOps practices which blur the division between traditional silos. While DevOps teams and application owners are taking more direct control over how their applications are deployed, managed, and delivered, it’s often not practical to break down the silo walls all at once – nor do we find that it’s necessary. Instead we observe that a logical division of responsibilities still applies: Network and security [ more… ]

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WP Briefing: Episode 20: WordPress=Blogging+

2021-11-15 KENNETH 0

WP Briefing: Episode 20: WordPress=Blogging+ In this episode, WordPress’s Executive Director, Josepha Haden Chomphosy, answers two recently asked questions. Tune in to hear what those questions were and her response, in addition to this week’s small list of big things. Have a question you’d like answered? You can submit them to [email protected], either written or as a voice recording. Credits Editor: Dustin Hartzler Logo: Beatriz Fialho Production: Chloé Bringmann Song: Fearless First by Kevin MacLeod References W3Techs WordPress Usage Statistics WordPress 5.9 Development Cycle Call for Team Rep Nomination Transcript Josepha Haden Chomphosy  00:10 Hello, everyone, and welcome to the WordPress Briefing, the podcast where you can catch quick explanations of the ideas behind the WordPress open source project, some insight into the community that supports it, and get a small list of big things coming up in the next two weeks. I’m [ more… ]

MMOG 및 멀티리전 아키텍처 패턴

2021-11-15 KENNETH 0

MMOG 및 멀티리전 아키텍처 패턴 오늘은 비동기 웹기반 게임의 아키텍처 패턴 및 서버리스 세션 기반 게임 아키텍처 패턴에 이어 오늘은 렐름(REALM) 및 월드(WORLD)를 위한 MMOG(Massive MultiPlayer Online Game)의 아키텍처 패턴에 대해서 알아보겠습니다. 렐름, 월드 기반 MMOG 서버 아키텍처 대부분의 MMOG(Massive Multiplayer Online Games)들은 렐름 혹은 월드들을 기반으로 각 서버를 평행세계와 같이 구성하는 구조로 되어 있습니다. 위 아키텍처는 기존의 데이터센터에서 서비스하는 MMOG 게임을 AWS로 그대로 옮겼을 때의 구성입니다. 이와 같은 접근방식으로 기존 서비스 중인 MMOG를 AWS로 최소한의 코드 변경만으로 들어서 옮기는 (lift and shift) 방식으로 이전하는 것이 가능합니다. MMOG의 경우, 웹 기반 게임과 세션 기반 게임과 달리, 게임 서버 및 클라이언트 사이의 영속적인 연결이 필요하고 플레이어가 로그아웃된 중에도 각 월드는 다른 플레이어들이 플레이하면서 최신의 상태를 유지하여야 하므로 Autoscaling의 적용이 어렵습니다. 하지만, MMOG의 경우에도 인스턴스 던전이나 전장과 같은 콘텐츠들은 세션 기반 게임의 아키텍처를 따를 수 있고, 월드 서버도 채널이나 존을 평행하게 나누어 [ more… ]