Taking Microservices Home

2016-08-16 KENNETH 0

Taking Microservices Home This post is adapted from a keynote presentation by Zhamak Dehghani at nginx.conf in September 2015. Table of Contents  0:00 Introduction  0:30 Collaborate via Choreography  2:30 Battling the Monoliths  6:09 Building a Model for Migration  8:20 Find the Seams  8:51 Measure Toxicity 11:24 Deconstructing the Monolith 12:13 Service Modeling is Difficult 17:24 Constructing Microservices 21:06 Find your Granularity 22:07 Leap in our Empathetic Evolution 0:00 Introduction So it’s been four years since microservices architecture first captured our attention. It was promised as an architectural style that lets us compose small, unique services around business domain problems to build complex and wonderful solutions. A network of interconnected services choreographed beautifully to give our users an uninterrupted experience. 0:30 Collaborate via Choreography This was a grassroots movement, and our developer community felt quite passionate about it. Obviously, we embraced its complexity [ more… ]

[도서] 텐서플로 첫걸음

2016-08-16 KENNETH 0

[도서] 텐서플로 첫걸음 분야별 신상품 – 국내도서 – 컴퓨터와 인터넷 [도서]텐서플로 첫걸음 조르디 토레스 저/박해선 역 | 한빛미디어 | 2016년 08월 판매가 14,400원 (10%할인) | YES포인트 800원(5%지급) Source: [도서] 텐서플로 첫걸음

Learn what every PC game dev should know about Windows 10

2016-08-16 KENNETH 0

Learn what every PC game dev should know about Windows 10 Reposted with permission from Gamasutra Introduction: Building the best place… to build At GDC Europe 2016, the Microsoft developer platform team is excited to showcase the technologies we’ve been working on to make both game development and gaming better on Windows 10. Not only are we bringing games from our partners to play on the show floor, but we’ve also set up a hands-on area with workstations, where developers can engage 1:1 with Microsoft experts and get a free in-depth consultation on topics like Visual Studio, UWP, Unity, Azure gaming services, Windows Store, and Xbox. In the article below, we’re going into more depth into what gaming technologies are being rolled out as part of Windows 10 Anniversary Update this summer, and how Microsoft envisages the future of game [ more… ]

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USN-3061-1: OpenSSH vulnerabilities

2016-08-16 KENNETH 0

USN-3061-1: OpenSSH vulnerabilities Ubuntu Security Notice USN-3061-1 15th August, 2016 openssh vulnerabilities A security issue affects these releases of Ubuntu and its derivatives: Ubuntu 16.04 LTS Ubuntu 14.04 LTS Ubuntu 12.04 LTS Summary Several security issues were fixed in OpenSSH. Software description openssh – secure shell (SSH) for secure access to remote machines Details Eddie Harari discovered that OpenSSH incorrectly handled password hashingwhen authenticating non-existing users. A remote attacker could perform atiming attack and enumerate valid users. (CVE-2016-6210) Tomas Kuthan, Andres Rojas, and Javier Nieto discovered that OpenSSH didnot limit password lengths. A remote attacker could use this issue to causeOpenSSH to consume resources, leading to a denial of service.(CVE-2016-6515) Update instructions The problem can be corrected by updating your system to the following package version: Ubuntu 16.04 LTS: openssh-server 1:7.2p2-4ubuntu2.1 Ubuntu 14.04 LTS: openssh-server 1:6.6p1-2ubuntu2.8 Ubuntu 12.04 LTS: openssh-server [ more… ]

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What would you do with 10kB?

2016-08-16 KENNETH 0

What would you do with 10kB? Sixteen years ago, Stewart Butterfield conceived of a contest that would test the mettle of any web designer: The 5k. The idea was that entrants would build an entire site in 5kb of code or less. Its aim was to force us to get creative by putting a bounding box on what we could do: Between servers and bandwidth, clients and users, HTML and the DOM, browsers and platforms, our conscience and our ego, we’re left in a very small space to find highly optimal solutions. Since the space we have to explore is so small, we have to look harder, get more creative; and that’s what makes it all interesting. The 5k contest ran from 2000 until 2002. In 2010, An Event Apart and Microsoft revived the idea with an updated limit and [ more… ]