Thoughts from Rare on designing Sea of Thieves

2016-08-16 KENNETH 0

Thoughts from Rare on designing Sea of Thieves Today over at Xbox Wire, Rare shared their thoughts on designing Sea of Thieves for Windows 10 and Xbox One. Since it’s a shared world adventure game, Sea of Thieves immediately feels right at home on the PC. When you combine it with a world full of 24/7, player-driven stories, it’s a great opportunity to create an experience catered for the needs of each platform. Your hardware choice shouldn’t be a barrier. The team made some great decisions early on in development to adopt Unreal Engine 4, which natively supports the PC, and to develop the Windows 10 version of Sea of Thieves in parallel with the Xbox One version. With Xbox Play Anywhere, fans have the freedom to play their games wherever they want. When you own a digital copy of [ more… ]

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ID@Xbox celebrates three years

2016-08-16 KENNETH 0

ID@Xbox celebrates three years This year’s Gamescom marks three years since the ID@Xbox program was announced, which enables independent developers to self-publish games on Xbox One, and later Windows 10 with Xbox Live. The program started with a simple goal: make sure Xbox players have access to the broadest, most diverse array of games by making sure Xbox developers have the best development environment. Today, Chris Charla, director of ID@Xbox, shared the news over at Xbox Wire that Game Preview will be coming to Windows 10 later this year, with Everspace from our friends at Rockfish as the debut title. They’re excited to enable PC gamers to preview and purchase work-in-progress digital titles, participate in the development process and help developers make Windows 10 games the best they can be. Since the ID@Xbox program was announced, the team has listened [ more… ]

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Lenovo announces two Windows 10 desktop PCs ready for virtual reality

2016-08-16 KENNETH 0

Lenovo announces two Windows 10 desktop PCs ready for virtual reality Today at gamescom, Lenovo unveiled two Windows 10 desktop PCs built for you to game and experience virtual reality anywhere you go: the IdeaCentre Y710 Cube and IdeaCentre AIO Y910. While many gamers dedicate rooms for their battle stations, about half are playing beyond the confines of a desk. The minimalist designs of both PCs, combined with Windows 10, give you top-of-the-line performance virtually anywhere. Let’s take a look at these new devices announced today: The IdeaCentre Y710 Cube with Windows 10 Click to view slideshow.   Ideal for gamers who want to stay competitive no matter where they play, the IdeaCentre Y710 Cube comes with a built-in carry handle for easy transport between gaming stations and a new, compact cube form factor weighing only 16 pounds. The IdeaCentre Y710 Cube allows you to handle 4K gaming, VR and high-quality streaming with massive computing capabilities in real time, as well as multitask [ more… ]

Learn what every PC game dev should know about Windows 10

2016-08-16 KENNETH 0

Learn what every PC game dev should know about Windows 10 Reposted with permission from Gamasutra Introduction: Building the best place… to build At GDC Europe 2016, the Microsoft developer platform team is excited to showcase the technologies we’ve been working on to make both game development and gaming better on Windows 10. Not only are we bringing games from our partners to play on the show floor, but we’ve also set up a hands-on area with workstations, where developers can engage 1:1 with Microsoft experts and get a free in-depth consultation on topics like Visual Studio, UWP, Unity, Azure gaming services, Windows Store, and Xbox. In the article below, we’re going into more depth into what gaming technologies are being rolled out as part of Windows 10 Anniversary Update this summer, and how Microsoft envisages the future of game [ more… ]

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What would you do with 10kB?

2016-08-16 KENNETH 0

What would you do with 10kB? Sixteen years ago, Stewart Butterfield conceived of a contest that would test the mettle of any web designer: The 5k. The idea was that entrants would build an entire site in 5kb of code or less. Its aim was to force us to get creative by putting a bounding box on what we could do: Between servers and bandwidth, clients and users, HTML and the DOM, browsers and platforms, our conscience and our ego, we’re left in a very small space to find highly optimal solutions. Since the space we have to explore is so small, we have to look harder, get more creative; and that’s what makes it all interesting. The 5k contest ran from 2000 until 2002. In 2010, An Event Apart and Microsoft revived the idea with an updated limit and [ more… ]