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Everything you need to know about Xbox Play Anywhere

2016-09-16 KENNETH 0

Everything you need to know about Xbox Play Anywhere This week’s launch of ReCore also marked the launch of Xbox Play Anywhere—a big day for Xbox gamers, everywhere. As an Xbox Play Anywhere title, ReCore (along with upcoming titles including Gears of War 4 and Forza Horizon 3) is launching simultaneously on both Xbox One and Windows 10 PC, and so you can play on both platforms at no additional cost. Plus, you can pick up where you left off on another Xbox One or PC, bringing all your game saves, add-ons, and achievements with you. We realize that there are still some questions around this new program. How does Xbox Play Anywhere work? What are the benefits of buying an Xbox Play Anywhere game? What other titles will support Xbox Play Anywhere? Well, we’re happy to share that we’ve [ more… ]

Unity Interop and App Extensibility (App Dev on Xbox series)

2016-09-16 KENNETH 0

Unity Interop and App Extensibility (App Dev on Xbox series) Continuing what we started during the “App Dev on Xbox” event, today we are making available yet another app experience – Atmosphere. In this blog post, you will learn how to get started building great 2D and 3D experiences with Unity and XAML, how to open up your app so other app developers can extend your app functionality, and how you can make your app functionality available to other apps. Even though this blog post is part of the App Dev on Xbox series, the majority of the content applies to the entire Universal Windows Platform. If you missed the previous blog post, we looked at how you can deliver the best possible experience for your app in a responsive and scalable way so it can target all device form [ more… ]

“Throwing your voice” with Spatial Audio

2016-09-16 KENNETH 0

“Throwing your voice” with Spatial Audio The age-old act of ventroquilism sees a puppet move its mouth while the controlling ventriloquist speaks without moving their lips – pretty impressive! The underlying technique has the ventriloquist “throwing” their voice in a joint audial and visual illusion. Enter Spatial Audio, a set of ground breaking technologies originally created by Microsoft for HoloLens and now being exposed to Universal Windows Platform (UWP) and Unity apps. The underlying “technique” of Spatial Audio is mapping how audio reaches each ear and how headshape, ear contours, the inner ear and the brain make sense of this audio to determine the 3D source of a sound. Audio is then “positioned” for each ear, unique to its physical orientation. This is known as “binaural audio.” In many ways, binaural audio mirrors the various illusions used in the HoloLens [ more… ]